Individual skill
create-game-vfx
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.
agent-skills/game-development/create-game-vfx/SKILL.md
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- Last checked
- Nov 9, 2026
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SKILL.mdcore · 1,078 bytesagents/openai.yamlasset · 197 bytes
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# Create Game VFX
Make the gameplay meaning visible before adding spectacle.
## Specify
For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.
## Implement safely
Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.
## Verify