Individual skill
webgl-3d-object
Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion. Use when a page needs a faceted 3D hero object or product-like visual with real lighting instead of CSS transform tricks.
agent-skills/web-design/webgl-3d-object/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
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- Last checked
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SKILL.mdcore · 6,603 bytesdemo/PROMPT.mddoc · 3,234 bytesdemo/assets/page-01-4734259a-bad7-422f-981e-ce01e79184f2-1600w.jpgasset · 44,753 bytesdemo/assets/page-02-724142aa-44a6-48d3-9cf3-761e00d05b78-1600w.jpgasset · 989,406 bytesdemo/assets/page-03-fa51902b-c2a4-4c33-a96e-a8f1ef67edc6-1600w.jpgasset · 47,486 bytesdemo/assets/page-04-005600e5-f6ab-4e59-bc86-eaeb02797dfa-1600w.jpgasset · 728,581 bytesdemo/assets/page-05-5ee0a38a-b5d3-4531-8793-98beed4af162-1600w.jpgasset · 531,939 bytesdemo/assets/page-06-5ee0a38a-b5d3-4531-8793-98beed4af162-1600w.jpgasset · 531,939 bytesdemo/assets/source-preview.jpgasset · 54,765 bytesdemo/index.htmlasset · 59,638 bytesdemo/preview.jpgasset · 62,684 bytesdemo/source.jsonasset · 4,013 bytes
Read excerpt
# WebGL 3D Object
## Use When
- A hero, feature block, or product moment needs one strong 3D object.
- The visual should show real geometry, lighting, highlights, and edges.
- A faceted mesh should float or rotate subtly inside a web layout.
- CSS transforms, SVG illusions, or flat gradients are not enough.
## Rules
1. Use real 3D geometry: `IcosahedronGeometry`, `DodecahedronGeometry`, `BoxGeometry`, custom `BufferGeometry`, or a glTF mesh.
2. Use a perspective camera so the object has depth and scale.
3. Use PBR material: `MeshStandardMaterial` or `MeshPhysicalMaterial`.
4. Tune `metalness`, `roughness`, and `emissive` to match the brand mood.
5. Light the object with at least one directional light plus ambient or hemisphere fill.