Individual skill
3d-orbit-inspect-demo
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.
agent-skills/3d/3d-orbit-inspect-demo/SKILL.md
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PROMPT.mddoc · 4,398 bytesSKILL.mdcore · 9,908 bytesSKILL.mdcore · 9,908 bytesagents/openai.yamlasset · 320 bytesdemo.htmlasset · 37,491 bytespreview-full.jpgasset · 147,575 bytespreview.jpgasset · 193,887 bytes
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# 3D Orbit and Inspect
Three.js · WebGL. No OrbitControls, no custom shaders.
**The mechanism:** hover leans the *camera* a few degrees around the object with a gain that rises only while a raycast hits it, and click hands the *object* (not the camera) to a second render layer that lifts it to a fixed spot in front of the lens. The two modes share no state except one rule: the lean freezes whenever a click is possible or the piece is in the hand. Remove that rule and the target slides out from under the click.
Nearest skills: `webgl-3d-object` (a floating mesh, no inspect), `3d-virtual-tour` (its "orbit inspection" is one mode of a walkthrough; the camera itself flies). Reach for this when there is one object and two gestures on it.
Reuse `demo.html`: the joint, the room, the lean, the lift and the return are all in one module. Copy `updateLean`, `updateHand`, `openInspect`, `closeInspect`, the pointer block and `draw`. Swap the meshes for your own object; nothing else names the joint except `FROM`, `RR` and `Q_BENCH`.
## What is and is not in the source
Kibori (`kibori.html`, section "8b. Inspect — pick an item up") has click-to-lift with drag-to-turn, an idle wheel, a "Look closer" cue and a zoom-in cursor on hover, and close by click-away, Esc, scroll or its Close button. It has **no hover orbit**: the camera only leans a few degrees as scroll dollies it between stations. It also has **no free zoom**, because wheel is the page scroll and closes the piece. So: