Individual skill

workflow-ship-change

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user says "ship it", "commit", "push", "merge", "publish", "deploy", "go live" or "update the changelog". Project specifics (hosting, the changelog pipeline, merge conflicts) go in an optional local references/<project>.md next to this skill.

agent-skills/workflow/workflow-ship-change/SKILL.md

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Last checked
Nov 9, 2026

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Nov 8, 2026
License
MIT

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# Workflow: ship a change

A change is **done** only when all of these are true, and the report shows each one:

1. **Screenshots** of the real rendered game: the start state, the key moment and the result. They're shown inline in the report.
2. **Its own changelog version**, with its pictures on the in-game changelog page.
3. **Verified**:
   - your own tests;
   - the tests of commits you merged in;
   - the asset checks;
   - the full suite, run on the pushed commit.
4. **Committed**: one cohesive commit, with only your own files staged.
5. **Pushed** to `main` as a fast-forward, and confirmed on GitHub.
6. **Live**: the build of that exact `main` is published, and confirmed working on the real domain.
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