Individual skill
game-dev-combat-skill-polish
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
agent-skills/game-combat/game-dev-combat-skill-polish/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 7,335
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- engineering Derived category
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Browse files
SKILL.mdcore · 9,507 bytesSKILL.mdcore · 9,507 bytesreferences/rubric-art.mddoc · 2,342 bytesreferences/rubric-readability.mddoc · 2,003 bytesscripts/beforeafter.pyruns · 1,397 bytesscripts/close.pyruns · 1,410 bytesscripts/film.mjsruns · 9,720 bytesscripts/judge-set.pyruns · 1,432 bytesscripts/merge.pyruns · 792 bytesscripts/perf.mjsruns · 5,748 bytesscripts/probe.mjsruns · 5,337 bytesscripts/scenarios.example.mjsruns · 1,106 bytesscripts/strips.pyruns · 3,143 bytestemplates/judge-prompt.mddoc · 2,636 bytes
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# Game dev: combat skill polish
A skill is the cast (the caster's body), the effect (what it throws, raises or tears open), and the result (the target's reaction and what it leaves behind). Polish all three, judged from real footage by people who did not make it.
There are two bars. Know which one the user means:
| Bar | Asks | Rubric | Typical target |
|---|---|---|---|
| **Readability** | Does it read as itself? Does the result land when and where the blow arrives? Is the pose its own? | `references/rubric-readability.md` (reads, timing, body, effect, reaction) | every skill 6+ |
| **Art** | Detail and texture, light, motion and trails, impact, art direction, against a named reference | `references/rubric-art.md` (Diablo IV paladin skills, described in words) | 7+ per skill |
A skill can score 7 on readability and 3 on art. Never quote a score without naming its rubric.
## 1. Pin down the job