Individual skill
threejs
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
agent-skills/web-design/threejs/SKILL.md
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REFERENCES.mddoc · 49 bytesSKILL.mdcore · 3,476 bytesdemo/PROMPT.mddoc · 1,903 bytesdemo/index.htmlasset · 16,255 bytesdemo/preview.jpgasset · 39,601 bytes
Read excerpt
# Three.js — WebGL 3D Scenes Skill
## When to use
- Real 3D: product spins, interactive hero scenes, shaders/material effects, 3D data viz
- You need full control beyond “background effects”
- You can budget time for asset pipeline + performance tuning
## Core mental model
- Create:
- `Scene` (root graph)
- `Camera` (Perspective/Orthographic)
- `Renderer` (`WebGLRenderer`)
- `Mesh` = `Geometry` + `Material`
- Lights (if using non-unlit materials)