Individual skill
build-isometric-arpg
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
agent-skills/game-development/build-isometric-arpg/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 7,352
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
- writing Derived category
- data Derived category
- engineering-web Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,348 bytesagents/openai.yamlasset · 199 bytes
Read excerpt
# Build Isometric ARPG
Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation.
## Establish the production contract
1. Inspect the current game entry point, scene loop, content model, controls, save model, and tests.
2. Record the authoritative baseline before integrating dependent work. Preserve unmerged work and do not build from a stale branch.
3. Define data-driven contracts for player classes, equipment, enemies, zones, encounters, quests, and review fixtures. Keep authored content separate from runtime state.
## Build in vertical slices
Deliver each slice with a playable route and deterministic test state. Prefer this order: