Individual skill
build-wireframe-scan-reveal
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
agent-skills/web-design/build-wireframe-scan-reveal/SKILL.md
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- Last checked
- Nov 9, 2026
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SKILL.mdcore · 6,307 bytesSKILL.mdcore · 6,307 bytesSKILL.mdcore · 6,307 bytesagents/openai.yamlasset · 235 bytesdemo/PROMPT.mddoc · 1,777 bytesdemo/assets/card-ethos.jpgasset · 316,720 bytesdemo/assets/lexend-latin.woff2asset · 39,692 bytesdemo/assets/three.min.jsruns · 608,081 bytesdemo/index.htmlasset · 13,594 bytesdemo/preview.jpgasset · 158,115 bytes
Read excerpt
# Build a Wireframe Scan Reveal
Make one world-space wavefront conduct both representations: draw topology at the front, hold the solid behind it, then remove the temporary cage. Reach for `technical-wireframe-info-layout` when wireframe is the page's permanent visual language; reach for `animation-on-scroll` when the conductor is DOM scroll rather than a 3D wave.
Extracted from `inner-green-3d.html`, where a survey pulse had to grow a procedural moss root through cards and type without reading as a circular mask.
## Pair two representations
Create the solid mesh and a temporary `LineSegments` cage from the same source geometry. Share `uScanOrigin`, `uScanRadius`, and time between their materials. Keep both in world space; local-space distance changes when a group is scaled or nested and tears the two fronts apart.
Discard the solid beyond the front, with a lag that leaves the cage visible first:
```glsl
uniform vec3 uScanOrigin;