Individual skill
build-game-audio-feedback
Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.
agent-skills/game-development/build-game-audio-feedback/SKILL.md
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SKILL.mdcore · 1,107 bytesagents/openai.yamlasset · 204 bytes
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# Build Game Audio Feedback
Use audio to confirm player intent and combat state, not to add constant noise.
## Map feedback
Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.
## Build for browsers
Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.
## Verify