Individual skill
3d-high-poly-models
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
agent-skills/3d/3d-high-poly-models/SKILL.md
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REFERENCES.mddoc · 482 bytesSKILL.mdcore · 5,745 bytesSKILL.mdcore · 5,745 bytesagents/openai.yamlasset · 269 bytes
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# 3D High-Poly Models
Build the requested close-up detail into the model, then make it practical to render. Judge realism through silhouette, proportions, material response, and lighting as well as polygon count.
## Establish what the camera needs
Inspect the reference, intended hero angle, closest approach, orbit range, model scale, current mesh, and target hardware. Record the current triangle count and draw calls rather than labeling an asset high-poly from appearance alone. Keep a high-detail source/master when building new geometry so runtime optimization remains reversible.
Separate detail into three scales:
- **Silhouette:** outer contours, root flares, carved edges, folded fabric, roof curvature. Use geometry.
- **Surface form:** bevels, dents, joints, raised seams, deep cracks. Use geometry or justified displacement when the view reveals parallax and shadow shape.
- **Microdetail:** grain, pores, shallow scratches, fiber structure. Use material maps unless the extreme close-up actually resolves geometry.