Individual skill
build-hybrid-game-assets
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.
agent-skills/game-development/build-hybrid-game-assets/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 7,383
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 2,992 bytesSKILL.mdcore · 2,992 bytesagents/openai.yamlasset · 209 bytes
Read excerpt
# Build Hybrid Game Assets
Choose the asset representation that best serves gameplay, readability, iteration speed, and runtime budget. Do not force every reference image through image-to-3D reconstruction.
## Classify the asset before making it
| Need | Preferred representation |
| --- | --- |
| Hero character or complex authored animation | Imported rigged mesh, with verified license and scale |
| Weapon, relic, pickup, creature variant, architecture, or interaction prop | Procedural Three.js geometry when controllable silhouette, sockets, collision, or code-driven variants matter |
| Concept, class portrait, inventory icon, cursor, backdrop, or menu treatment | Generated or authored 2D image/video used directly as UI media |
| Level mood, composition, or spacing reference | Concept image used as visual guidance; author the actual playable level separately |
| Reference image whose visible form itself must become a code model | Use `img2threejs` with its quality gates and state the result is a reconstruction, not extracted geometry |