Individual skill
build-game-changelog
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.
agent-skills/game-development/build-game-changelog/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 7,368
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
- devops Derived category
- security Derived category
- testing Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesSKILL.mdcore · 8,694 bytesagents/openai.yamlasset · 241 bytesreferences/reference-architecture.mddoc · 8,379 bytes
Read excerpt
# Build Game Changelog
Build the changelog as a release system, not a decorative modal. Keep one authoritative ledger connected to production history, game-menu navigation, and release verification.
## Use this mental model
- The ledger is the public record of what players received.
- A version identifies a successful production release, not a development commit.
- The newest ledger entry defines the version shown throughout the game.
- Opening the changelog is a reversible menu-state transition.
- Every close affordance resolves through the same back action.
- A release is complete only after the live game proves the expected version and behavior.
## Start from truth