Individual skill
threejs-towers
Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.
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SKILL.mdcore · 8,254 bytesagents/openai.yamlasset · 245 bytesdemo/PROMPT.mddoc · 1,931 bytesdemo/assets/three.min.jsruns · 608,081 bytesdemo/index.htmlasset · 28,908 bytesdemo/preview.jpgasset · 183,153 bytes
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# Three.js Towers
Architecture is the one subject where procedural generation pays immediately: buildings are made of repeated, parameterised parts, and once you have the vocabulary a second style costs a parameter set rather than a model.
Stand it in `threejs-landscape` and weather it with `threejs-weather`.
## Build the vocabulary before the building
Write ten small builders that all append into shared vertex/normal/UV/index arrays, then never write raw geometry again:
```txt
face(P, uv) quad with a computed normal
box(cx,cy,cz, sx,sy,sz, ry, uvScale, rz)
prism(y0,y1, R0,R1, uv, capTop, capBot) square on plan