Individual skill
build-game-monster-system
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.
agent-skills/game-development/build-game-monster-system/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 7,352
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
- security Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 4,476 bytesagents/openai.yamlasset · 248 bytesreferences/monster-contract.mddoc · 7,357 bytes
Read excerpt
# Build Game Monster System
Build monsters as gameplay-compatible runtime assets, not decorative meshes.
## Establish the contract
Read [references/monster-contract.md](references/monster-contract.md) before implementation or audit. Check the real game content model, combat events, enemy state machine, collision API, camera distance, and asset loader before extending the contract.
Use related skills when applicable:
- Use `img2threejs` for image-driven procedural reconstruction and its staged visual gates.
- Use `build-hybrid-game-assets` to choose procedural versus imported representation and record provenance/budgets.
- Use `tune-enemy-ai` for perception, intent, movement, and behavior transitions.
- Use `design-action-combat` for startup/active/recovery timing and authoritative contact.