Individual skill
unicorn-studio
Use when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).
agent-skills/web-design/unicorn-studio/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
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- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 8, 2026
- License
- MIT
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- design Derived category
- design-interface Derived category
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REFERENCES.mddoc · 321 bytesSKILL.mdcore · 2,558 bytesdemo/PROMPT.mddoc · 1,863 bytesdemo/index.htmlasset · 16,239 bytesdemo/preview.jpgasset · 45,480 bytes
Read excerpt
# Unicorn Studio — No-code WebGL Scenes (Embed/SDK) Skill
## When to use
- Designers want custom WebGL visuals without hand-coding shaders/three.js
- You need “designed” effects layered with text/images/video, with built-in interactivity
- Site builders: Framer, Webflow, Wix, Figma Sites, etc.
## What it is
- A scene editor (layers + effects + events) that exports:
- Embed via Unicorn Studio SDK (small JS library)
- Or JSON/code export for faster/self-hosted loading (plan-dependent)
## Key embed patterns
- Load SDK (can be in `<head>` or footer depending on above-the-fold):