Individual skill
build-vesperfall-review-assets
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
agent-skills/game-development/build-vesperfall-review-assets/SKILL.md
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SKILL.mdcore · 3,480 bytesSKILL.mdcore · 3,480 bytesSKILL.mdcore · 3,480 bytesSKILL.mdcore · 3,480 bytesagents/openai.yamlasset · 273 bytesreferences/catalog-contract.mddoc · 1,739 bytesscripts/validate_pair.pyruns · 1,495 bytes
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# Build Vesperfall Review Assets
Create one reviewable asset pair without confusing catalog media, imported files, procedural factories, and future contracts.
## Workflow
1. Inspect repository truth before choosing a model path.
- Locate shipped PNG, FBX, GLB, textures, runtime factories, and declared-but-missing paths.
- Prefer a shipped FBX/GLB when it is the actual runtime source.
- Use `$img2threejs` only when reconstructing from an image in code. Never relabel imported geometry as img2threejs.
- Do not claim a GLB or texture exists because code declares a future URL.
2. Produce the transparent catalog reference.
- Reuse or derive from the production portrait when it already matches the asset identity.
- Normalize catalog copies to 512×512 RGBA unless the project contract says otherwise.