Individual skill
web-technique-to-skill
Turn a visual or interaction technique you already built into a reusable web-design skill, by isolating the one mechanism that makes it work while reproducing its approved reference exactly around that focus, and packaging it with a demo that proves both the mechanism and the visual fidelity. Covers finding the mechanism, naming the technique plainly, disclosing the verified runtime and renderer, auditing reference layers, carrying real numbers instead of adjectives, preserving owned staging, keeping expensive gotchas, declaring the boundary against neighbouring skills, and browser-verifying before claiming it works. Use when a page, canvas scene, shader, scroll effect, layout system, or hover interaction turned out well and should become a skill rather than staying in one project.
agent-skills/codex/web-technique-to-skill/SKILL.md
Source commit 5ea1661a0e05d82b054553daaa6baf6d0233c33c
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- Matches the observed repository HEAD
- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 8, 2026
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Repository context
- Repository stars (not skill ratings)
- 7,319
- Repository last updated
- Nov 5, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
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SKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesSKILL.mdcore · 17,107 bytesagents/openai.yamlasset · 261 bytesdemo/PROMPT.mddoc · 2,677 bytesdemo/expected-output.mddoc · 2,634 bytesdemo/index.htmlasset · 16,367 bytesdemo/input.mddoc · 2,045 bytesdemo/preview.jpgasset · 97,455 bytes
Read excerpt
# Web Technique to Skill
Start from working code, not from prose. Reach for `article-prompts-to-skills` when the source is an article or a prompt pack that describes behavior. Reach for this when you built the thing, it works, and the knowledge is currently trapped in one file.
Extract one mechanism per skill. A page that turned out well usually holds several; package them separately or each one gets diluted.
Treat this as the living quality contract for every web-technique skill. On every creation or revision, audit this skill too. If the work exposes a missing fidelity rule, failure mode, packaging constraint, or verification step, update this contract in the same scoped change instead of solving it only inside one child skill.
## Name the mechanism in one sentence
Write the sentence before you write anything else: *the one thing that, if removed, makes the effect stop working.* If you cannot write it, you have a look, not a mechanism, and there is no skill here yet.
The sentence decides everything downstream. For a leaf fall it is "the tumble crosses edge-on, and that instant of near-disappearance is what the eye reads as a leaf" — so the sprite artwork, the palette, and the night scene are all staging, and the tumble is the skill.