Individual skill
optimize-threejs-games
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
agent-skills/game-development/optimize-threejs-games/SKILL.md
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SKILL.mdcore · 1,682 bytesagents/openai.yamlasset · 210 bytes
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# Optimize Three.js Games
Measure before changing behavior, then validate the same gameplay path after every optimization.
## Establish a repeatable scene
Choose a deterministic representative encounter and record device, viewport, quality level, player position, enemies, active effects, frame-time sample, draw calls, triangles, texture count, and warnings. Compare like with like.
## Diagnose the limiting side
- Suspect CPU when simulation, allocations, React work, pathfinding, or per-frame scans grow with actors.
- Suspect GPU when resolution, overdraw, shadows, transparent particles, post-processing, draw calls, geometry, or texture bandwidth dominate.
- Inspect before optimizing; do not lower quality blindly.