Individual skill

melonjs

Use this skill FIRST for any melonJS task; it routes to the right specialised skill and lists the companion packages. melonJS is an open-source 2D, 2.5D and 3D HTML5 game engine running on WebGPU, WebGL 2 or Canvas. Covers Application setup, the scene graph, renderables, sprites, tilemaps, physics, audio, particles, shaders, and the 3D tier — perspective cameras, meshes and glTF scenes. Triggers on: melonjs, melonJS, me.game, Application, app.init, app.world, Renderable, Sprite, Stage, state.change, Camera2d, Camera3d, Mesh, tilemap, Tiled, TMX, ParticleEmitter, ShaderEffect, how do I make a game, HTML5 game engine.

packages/melonjs/skills/melonjs/SKILL.md

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# melonJS

Entry point for the melonJS skill collection. melonJS is an open-source HTML5
game engine for indie developers, covering 2D, 2.5D and 3D — perspective and
orthogonal cameras, GPU-accelerated tilemap rendering, post-processing effects,
custom shaders, 3D meshes, polygon-accurate physics and modern Tiled workflows.
It runs on WebGPU, WebGL 2 or Canvas with automatic fallback, and has no runtime
dependencies.

## How to use this skill

1. Find the specialised skill below that matches the task and follow it.
2. If the task involves anything 3D, read `melonjs-3d` **first** — melonJS's
   coordinate conventions are the inverse of OpenGL's, so untutored 3D instincts