Individual skill

behavior-design

Use when a goal must be converted into a repeatable behavior, cue, SOP, review cadence, and identity-aligned reinforcement.

skills/behavior-design/SKILL.md

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# Behavior Design

<skill_contract>
  <input>Actor, desired outcome, current behavior, context, constraints, baseline evidence, and review horizon.</input>
  <output>An agency-preserving HAS behavior system with cues, effort levels, SOP, measures, recovery, and review cadence.</output>
  <done>The target behavior is observable, runnable on a low-motivation day, evidenced, and assigned one review owner.</done>
  <non_goals>Coercion, unsupported identity claims, vague motivation advice, or optimizing lagging outcomes without behaviors.</non_goals>

Convert an outcome into the smallest observable behavior system that can survive low-motivation days. Preserve agency; optimize the environment before blaming the actor.

## Usage Template

Provide: desired outcome, actor, context, current behavior, constraints, review horizon, and available evidence. Optional: failed attempts and environmental cues.
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