Individual skill
port-verify
The finish line for a ReversePort port — run port_verify, fix leftovers, missing functions and signals, PORT markers and partial units, then hand over with clear run instructions and an honest list of what still needs a human. Use before calling any port done or when the user asks whether the port is complete.
skills/port-verify/SKILL.md
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- Last checked
- Nov 5, 2026
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- Repository last updated
- Nov 6, 2026
- License
- MIT
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- ai-agents Repository topic
- decompiler Repository topic
- godot Repository topic
- mcp Repository topic
- mcp-server Repository topic
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- reverse-engineering Repository topic
- unity Repository topic
- unreal-engine Repository topic
- binary-analysis Repository topic
- engineering Derived category
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# Verify a port — nothing is "done" before it passes
```text
port_verify {planId}
```
`passed:true` requires: every unit done or deliberately skipped, no missing output files, no source-engine API
left in ported code (`leftovers`), every source function and signal present in the port (`missingSymbols`; lifecycle
renames like `_ready` → `Awake` are understood), no units marked partial, and no dormant logic (`dormant`): a name
that exists but has an empty or stub body, a function the source called that nothing in the port calls, a signal the
port only declares, or a suppression (`as any`, `@warning_ignore`, `#pragma warning disable`) the port added.
Lost your context? `port_verify` and `port_status` return `resume`: the plan, where it stands, the next unit with its
ported dependencies, and the open findings. Read it before continuing.