Individual skill
jev-blender
Use for all Blender work. Default code-first execution, local QA and bounded Jev diagnostic advice.
skills/jev-blender/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Oct 29, 2026
- License
- MIT
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- engineering Derived category
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# Default Blender workflow
Use this entry point for Blender tasks, alongside the task's geometry, animation and production skills. It grants no new paid, public, production, credential or customer-data authority. Do not change model routing or restart a gateway to use it.
## Choose execution locally
Use a deterministic background script for a known-ahead build or long final render. For repeated inspect/edit cycles, prefer an installed, owned warm-session adapter with private pipes and isolated preferences. Load `blender-warm-session` when installed. Do not install an unreviewed DSH plugin, adopt an existing Blender GUI or expose a control port. If warm execution is unavailable, use the verified background-script route and disclose the fallback.
Keep one bounded resource owner, a whole-job deadline, an exclusive disposable workspace and explicit source/output identities. Preserve source files. Never detach a worker across turns. Blender exit success alone is not artifact acceptance.
## Check before asking a model
Measure applicable geometry, materials, framing and lighting against the task specification. Unknown checks must be measured; failures return to the owning planner for a reviewed repair. Do not label an unperformed or inapplicable check as passed. Apply role-aware topology rules, not a blanket closed-solid assumption. Save native checkpoints before risky edits.