Individual skill

motion-graphics

Deterministic motion-graphics rendering execution Skill for the AI Video Production Ecosystem. Use it when a caller (normally video-production-agent) has already decided what graphic to show, when to show it, and roughly how it should look, and needs it rendered safely: title cards, lower thirds, free-form text overlays, image/logo overlays, video-on-video picture-in-picture/chroma-key overlays, persistent corner "bug" watermarks, chapter chips, a bottom progress bar, and a countdown, with built-in template animation (title/lower-third/bug/chapter/countdown fade, slide, or pulse) or a configurable linear fade (text/image overlays only). Do NOT use it to decide what graphic to show, when, or how it should look (video-production-agent), to edit video (video-editing-skill), to grade color (color-grading-skill), to generate or translate subtitles (subtitle-skill), to measure or QC media (qc-skill, media-analysis-skill), or to run arbitrary ffmpeg commands or filters (it refuses them).

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Last checked
Nov 6, 2026

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18
Repository last updated
Nov 7, 2026
License
MIT

Observed agent integration: claude-code

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# motion-graphics-skill

Deterministic motion-graphics rendering execution for the AI Video Production Ecosystem, built on top of
[ffmpeg-skill](https://github.com/kajisho5/ffmpeg-skill). See `README.md` and `docs/` for the full contract,
graphics model, security boundary, and testing notes.

## Ask for this, not that

Ask this Skill to render: an exact `title`/`lower_third`/`text_overlay`/`image_overlay`/`video_overlay`/`bug`/
`chapter`/`progress`/`countdown`/`sticker`/`hook`/`meme`/`shape` element, with exact `start`/`end` seconds and exact parameter values already
decided. Every field is typed and range-checked; there is no free-text "make it look nice" input.

Do not ask it to: choose what text or image to show, choose when something should appear, choose colors/fonts/
layout for aesthetic reasons, animate anything beyond a linear `fade` (no slide/move/scale — see
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