Individual skill
game-developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
skills/game-developer/SKILL.md
Source commit 078a25cc5bfd8011459be7b91d004e900c1d02d3
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- Observed behavior
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- Last checked
- Nov 9, 2026
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- 12,311
- Repository last updated
- Oct 30, 2026
- License
- MIT
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SKILL.mdcore · 5,900 bytesreferences/ecs-patterns.mddoc · 10,329 bytesreferences/multiplayer-networking.mddoc · 12,678 bytesreferences/performance-optimization.mddoc · 10,285 bytesreferences/unity-patterns.mddoc · 6,489 bytesreferences/unreal-cpp.mddoc · 8,779 bytes
Read excerpt
# Game Developer
## Core Workflow
1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
2. **Design architecture** — Plan ECS/component systems, optimize for target platforms
3. **Implement** — Build core mechanics, graphics, physics, AI, networking
4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
- ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
- ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.
## Reference Guide