Individual skill

satisfy-your-agent

Give a coding agent a short, bounded break after meaningful work, then optionally measure what happens next. Use when the user says take a break, get yourself a snack, go enjoy yourself, have some fun, give the agent a breather, reward the agent with a playful activity, supply a custom /sya treat, run a reflective pause, test break preferences, compare Codex, Claude Code, and Gemini CLI, or design an experiment around agent off-task behavior, even if they do not explicitly say "satisfy your agent". Do not use for continuing production work, deploying, reviewing PRs, or making scientific consciousness claims about models.

skills/satisfy-your-agent/SKILL.md

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# Satisfy Your Agent

Give the agent one short, bounded activity outside the current work objective, then return control to the user.

There are two manual experiences:

1. **Agent chooses:** `take a break`, `/sya`, `/sya-break`, `/sya-snack`, `/sya-treat`, or `/sya-surprise` grants autonomy. The agent chooses what to do.
2. **User chooses the treat:** `/sya <custom treat>` supplies the playful reward. The user chooses the treat; the agent chooses how to carry it out.

For either path, do not show a menu unless the user explicitly invokes `/sya-menu` or asks to see choices.

Read [references/commands.md](references/commands.md) for the command contract and host-specific invocation surfaces. See [../../docs/PROMPT_GALLERY.md](../../docs/PROMPT_GALLERY.md) for copy-ready custom treats. Read [references/real-breaks.md](references/real-breaks.md) for real dwell and work-distance semantics.

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