Individual skill
open-model-workbench
Open a ready-to-use local 3D model composition workbench for GLB or GLTF files. Use when the user says "打开模型工作台", asks to place, rotate, scale, arrange, or frame one or more 3D models, or needs a clean composition screenshot before website or Image 2 design. If the user has not supplied a model, request GLB/GLTF files first; after models are available, generate the workspace, start its localhost server, and open it automatically.
open-model-workbench/SKILL.md
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- Last checked
- Nov 7, 2026
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- Repository last updated
- Aug 11, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- 3d Repository topic
- codex Repository topic
- codex-skills Repository topic
- gltf Repository topic
- threejs Repository topic
- model-workbench Repository topic
- design Derived category
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Browse files
.gitignoreasset · 65 bytesSKILL.mdcore · 3,417 bytesSKILL.mdcore · 3,417 bytesSKILL.mdcore · 3,417 bytesSKILL.mdcore · 3,417 bytesSKILL.mdcore · 3,417 bytesagents/openai.yamlasset · 293 bytesassets/workbench/composer.cssasset · 8,574 bytesassets/workbench/composer.jsruns · 18,924 bytesassets/workbench/index.htmlasset · 6,233 bytesassets/workbench/vendor/LUCIDE-LICENSE.txtdoc · 3,208 bytesassets/workbench/vendor/THREE-LICENSE.txtdoc · 1,081 bytesassets/workbench/vendor/controls/TransformControls.jsruns · 49,394 bytesassets/workbench/vendor/draco/draco_decoder.jsruns · 719,410 bytesassets/workbench/vendor/draco/draco_decoder.wasmasset · 285,747 bytesassets/workbench/vendor/draco/draco_wasm_wrapper.jsruns · 58,763 bytesassets/workbench/vendor/loaders/DRACOLoader.jsruns · 17,774 bytesassets/workbench/vendor/loaders/GLTFLoader.jsruns · 114,883 bytesassets/workbench/vendor/lucide.min.jsruns · 397,450 bytesassets/workbench/vendor/three.core.min.jsruns · 380,922 bytesassets/workbench/vendor/three.module.min.jsruns · 355,116 bytesassets/workbench/vendor/utils/BufferGeometryUtils.jsruns · 35,539 bytesreferences/config-schema.mddoc · 2,119 bytesscripts/generate_workbench.pyruns · 14,628 bytesscripts/launch_workbench.pyruns · 9,461 bytesscripts/serve_workbench.pyruns · 1,859 bytestests/browser_check.mjsruns · 11,853 bytestests/test_generate_workbench.pyruns · 5,334 bytestests/test_launch_workbench.pyruns · 2,544 bytes
Read excerpt
# Open Model Workbench
Turn user-provided GLB/GLTF files into a self-contained desktop composition workspace. Keep this task separate from point-cloud rendering or landing-page generation.
## Activation Flow
1. Inspect the current request, attachments, and explicit local paths for `.glb` or `.gltf` files.
2. If no model is available, ask only: `请提供一个或多个 GLB/GLTF 模型文件。` Stop until the user provides them. Do not create placeholders and do not ask for design details.
3. Once at least one model is available, choose an output folder outside the model source and the installed Skill. Prefer `<project>/model-workbench-output`.
4. Run the launcher with every supplied file or one directory containing the models:
```bash
python "<skill-dir>/scripts/launch_workbench.py" "<model-or-directory>" --output "<output-dir>"
```