Individual skill
60fps-animation
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
skills/60fps-animation/SKILL.md
Source commit b6dba3eb759726845a44163ff0bad70dd9e7fbb6
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- No
- Observed behavior
- Local scripts
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 88
- Repository last updated
- Jun 22, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- accessibility Repository topic
- claude-skill Repository topic
- css-animation Repository topic
- gsap Repository topic
- lottie Repository topic
- micro-interactions Repository topic
- page-transitions Repository topic
- svg-animation Repository topic
- web-animation Repository topic
- engineering Derived category
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# Performant Web Animation
Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — **layout → paint → composite**. Animating `width`, `height`, `top`, `left`, `margin`, `padding`, `box-shadow`, or `filter` re-runs layout and/or paint each frame, blocking the main thread. Animating **`transform`** and **`opacity`** runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.
## When to use
Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating `height: auto`, or when reviewing animation code for performance.
## Core rule: animate only transform and opacity
Map every "expensive" animation to a cheap equivalent.
| Animating (expensive) | Triggers | Replace with (cheap) |
|---|---|---|