Individual skill

s4h-game-theory-signaling

Analyses credibility problems and designs signals that are believable because they're costly to fake. Triggers: 'how do I signal credibly', 'signaling', 'they won't believe me', 'cheap talk', 'commitment device', 'how do I make a credible commitment', 'asymmetric information', 'how do I prove I'm serious', 'they don't trust my claim'.

skills/s4h-game-theory-signaling/SKILL.md

Read pinned source

Source commit a30df8b67698ccb03ef5e35d68c2eddc5321ad3f

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Instructions only
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
241
Repository last updated
Jul 15, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Game Theory: Signaling

Michael Spence's 1973 insight: education is not only valuable because it increases productivity — it is valuable as a *signal* because it is costly enough that low-ability workers won't bother acquiring it. If a credential is easy enough to fake, it conveys no information. The signal is credible only when it is cheaper for the type who actually has the quality being claimed.

The core principle: **cheap talk cannot be credible in adversarial or asymmetric-information contexts**. If saying "I'm trustworthy" costs nothing, then everyone — trustworthy or not — will say it, and the statement conveys nothing. The receiver knows this and discounts it. A credible signal must be costly in a way that is rational only if the claim is true. This is the separating condition: high types find the signal worth acquiring; low types don't.

George Akerlof's market for lemons (1970) shows the consequence when signaling fails: information asymmetry causes good products to be driven out by bad ones, because buyers can't distinguish them and price accordingly. Sellers of good products can't credibly signal their quality, so the market collapses toward low-quality goods and prices. Thomas Schelling extended this to commitment devices: any action that credibly binds you to a future course of action changes what others expect you to do — and thereby changes what they do now.

---

## Your Process

**Step 1: Information asymmetry**
Identify what one party knows that the other doesn't. Name the informed party and the uninformed party. What is the private information — quality, intent, ability, commitment, type? What would the uninformed party do if they had this information?
Back to top