Individual skill

motion-design

Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.

skill/motion-design/SKILL.md

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# Motion design, 100 % code (Howseen pipeline)

Built and battle-tested 25-27/09/2026 on: promo60 (60 s VO ad), loop, launch film, showreel v1/v2, frame. (Apple-keynote prompt), Crave (food-app prompt), reel15 (howseen.ai in 1 prompt + "make it better" pass), Baguette Pro (Apple framework parody), Howseen LinkedIn v1→v5 (4:5).
Workdir: `~/Desktop/Howseen AI/howseen-video/` (one folder per film). Every film folder = `<name>.html` + `render.py` + `audio.py` + `out/`.

**Our stack vs the "AI motion" stack people post** (Opus + Higgsfield + Blender + After Effects + Suno + Soundly): we replace Blender/After Effects with a deterministic HTML engine rendered frame by frame, Higgsfield with real stock (Pexels/Unsplash) or coded visuals, Suno with Mixkit music, Soundly with Mixkit SFX. 0 € and fully reproducible. Suno/Envato/Higgsfield only if Raphaël asks and has credits.

## 00. Start from the library (fastest path)
- **Read `howseen-video/INDEX.md` first**: every film we made, its final file and what to reuse. Copy the closest folder instead of starting from zero.
- **Brief given as frame tables** (f0–fN, hard cuts, per-frame px lists, "motion law p(n)=…"): copy `launch20/` (02/10/2026). It has the frame-number engine (`core.js`: `T`/`L`/`kf` registered tables, `law()`, `settleT`/`exitT`/`joinT`, `scanTables()` that blocks one-frame outliers, `makeField` colour field, `makeBadge`, macOS cursor), fictional Mac apps in em units (`ui.js`: chat, call, notes, files, board, dock icons, `lineIcon` set, `tx` helper), shot registry split in files so **3 agents build shot groups in parallel** (one file each), `render.py` (deviceScaleFactor 2 = 4K, `PROBE=<dir>` per agent, `frames a b` in 3 parallel processes, `encode` with frame count check, no `-shortest`), `audio.py` (music + SFX 100 % synthesized on exact frames, two-pass −14 LUFS / TP −1.3).
- Workflow that worked on launch20 (≈2 h brief → v2): inputs (AskUserQuestion) → 4 stills → BRIEF.md in the folder → 3 build agents + 1 side task in parallel → scan → parallel render → encode → **motion critic + design critic as separate read-only agents (default reject)** → FIXES file split per agent → v2.
- Lessons from the critics (apply from the first pass): never key settles in 3-frame steps (per-frame law, fastest step first), exits geometric ×1.5, **no frozen frame anywhere except the final hold** (keep a micro settle/drift alive, also on still end cards), the next shot enters already moving in the exit's direction, real icons (no empty placeholder squares), one face per name everywhere, grade photos to remove banned hues with a continuous per-pixel formula (hue thresholds blotch JPEG blocks), traffic lights/details sized in the component's em units.
- People in fictional UIs: AI-generated faces (thispersondoesnotexist.com/random-person.jpeg, crop centre 76 % to drop the watermark), names chosen to match each face, never a real person. Photos: picsum (Unsplash licence) when Unsplash napi returns 401; build a contact sheet and pick by eye (an agent can do it).
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