Individual skill
shader-dev
Use when the user asks to create, debug, review, or explain GLSL/Shadertoy shader code or real-time visual effects such as ray marching, SDFs, procedural noise, lighting, particles, fluids, or post-processing. Do not use for general frontend animation, CSS effects, image editing, or non-shader graphics tasks.
shader-dev/SKILL.md
Source commit f67a3a43efb581e84dd861599a25d905f59c14ad
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 8, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 146
- Repository last updated
- Nov 6, 2026
- License
- Not available
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 17,029 bytesSKILL.mdcore · 17,029 bytesreference/ambient-occlusion.mddoc · 14,798 bytesreference/analytic-ray-tracing.mddoc · 24,674 bytesreference/anti-aliasing.mddoc · 3,003 bytesreference/atmospheric-scattering.mddoc · 28,185 bytesreference/camera-effects.mddoc · 3,080 bytesreference/cellular-automata.mddoc · 27,330 bytesreference/color-palette.mddoc · 20,345 bytesreference/csg-boolean-operations.mddoc · 17,952 bytesreference/domain-repetition.mddoc · 18,161 bytesreference/domain-warping.mddoc · 17,008 bytesreference/fluid-simulation.mddoc · 18,991 bytesreference/fractal-rendering.mddoc · 18,587 bytesreference/lighting-model.mddoc · 30,132 bytesreference/matrix-transform.mddoc · 18,933 bytesreference/multipass-buffer.mddoc · 25,441 bytesreference/normal-estimation.mddoc · 17,568 bytesreference/particle-system.mddoc · 28,932 bytesreference/path-tracing-gi.mddoc · 28,193 bytesreference/polar-uv-manipulation.mddoc · 23,190 bytesreference/post-processing.mddoc · 24,425 bytesreference/procedural-2d-pattern.mddoc · 16,688 bytesreference/procedural-noise.mddoc · 22,226 bytesreference/ray-marching.mddoc · 15,840 bytesreference/sdf-2d.mddoc · 28,189 bytesreference/sdf-3d.mddoc · 27,475 bytesreference/sdf-tricks.mddoc · 2,685 bytesreference/shadow-techniques.mddoc · 21,527 bytesreference/simulation-physics.mddoc · 28,223 bytesreference/sound-synthesis.mddoc · 24,185 bytesreference/terrain-rendering.mddoc · 32,978 bytesreference/texture-mapping-advanced.mddoc · 3,409 bytesreference/texture-sampling.mddoc · 26,244 bytesreference/volumetric-rendering.mddoc · 28,747 bytesreference/voronoi-cellular-noise.mddoc · 17,974 bytesreference/voxel-rendering.mddoc · 29,912 bytesreference/water-ocean.mddoc · 20,634 bytesreference/webgl-pitfalls.mddoc · 1,974 bytestechniques/ambient-occlusion.mddoc · 11,378 bytestechniques/analytic-ray-tracing.mddoc · 19,243 bytestechniques/anti-aliasing.mddoc · 4,605 bytestechniques/atmospheric-scattering.mddoc · 18,590 bytestechniques/camera-effects.mddoc · 3,493 bytestechniques/cellular-automata.mddoc · 19,481 bytestechniques/color-palette.mddoc · 13,144 bytestechniques/csg-boolean-operations.mddoc · 15,310 bytestechniques/domain-repetition.mddoc · 9,958 bytestechniques/domain-warping.mddoc · 12,817 bytestechniques/fluid-simulation.mddoc · 47,610 bytestechniques/fractal-rendering.mddoc · 13,269 bytestechniques/lighting-model.mddoc · 17,481 bytestechniques/matrix-transform.mddoc · 12,711 bytestechniques/multipass-buffer.mddoc · 34,333 bytestechniques/normal-estimation.mddoc · 9,322 bytestechniques/particle-system.mddoc · 45,637 bytestechniques/path-tracing-gi.mddoc · 22,057 bytestechniques/polar-uv-manipulation.mddoc · 13,565 bytestechniques/post-processing.mddoc · 30,997 bytestechniques/procedural-2d-pattern.mddoc · 10,932 bytestechniques/procedural-noise.mddoc · 17,310 bytestechniques/ray-marching.mddoc · 13,988 bytestechniques/sdf-2d.mddoc · 21,719 bytestechniques/sdf-3d.mddoc · 22,163 bytestechniques/sdf-tricks.mddoc · 3,520 bytestechniques/shadow-techniques.mddoc · 25,360 bytestechniques/simulation-physics.mddoc · 57,526 bytestechniques/sound-synthesis.mddoc · 17,587 bytestechniques/terrain-rendering.mddoc · 14,650 bytestechniques/texture-mapping-advanced.mddoc · 4,378 bytestechniques/texture-sampling.mddoc · 13,299 bytestechniques/volumetric-rendering.mddoc · 12,634 bytestechniques/voronoi-cellular-noise.mddoc · 13,277 bytestechniques/voxel-rendering.mddoc · 46,256 bytestechniques/water-ocean.mddoc · 18,197 bytestechniques/webgl-pitfalls.mddoc · 5,518 bytes
No licensed excerpt is available. You can inspect the pinned source.