Individual skill
tdd
Test-driven development, from unit to end-to-end tests. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration or end-to-end tests (Playwright, Cypress). Don't use to backfill tests on existing code (/refactor) or diagnose an unknown bug (/debug).
skills/tdd/SKILL.md
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SKILL.mdcore · 5,804 bytesSKILL.mdcore · 5,804 bytesreferences/mocking.mddoc · 2,209 bytesreferences/tests.mddoc · 2,240 bytesreferences/ui-tests.mddoc · 977 bytes
Read excerpt
# Test-Driven Development
## Philosophy
**Core principle**: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
**Good tests** are integration-style: they exercise real code paths through public APIs. They describe _what_ the system does, not _how_ it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
**Bad tests** are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.
See [tests.md](references/tests.md) for examples, [mocking.md](references/mocking.md) for mocking guidelines, and [ui-tests.md](references/ui-tests.md) for end-to-end tests of user flows.
## Anti-Pattern: Horizontal Slices