Individual skill
parts
Studios build on each other with parts from games, apps, music and video that their owners choose to share or sell (a creature, a level generator, a chase camera, a bot brain, a pickup mechanic, an audio pack). Use this when planning or making games, apps, music or video (look for pieces before writing one from scratch), when the person asks what parts exist, says "use the X from that game", "make this reusable" or "share this", and before a game that uses parts goes online.
plugins/homie-rocks/homie/skills/parts/SKILL.md
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**Apps:** For a business, venue, cause or customer app, follow the `app` skill: `apps/<id>/app.json`, one morphing screen, roles and parts. Reuse these engines and workflows; do not impose game rounds, scores, bots, a game demo or page navigation. The app check proves shared actions and reconnect; app stores use the same standalone command.
# Studio parts: games, apps, music and video
A studio is the folder with `studio.json`. Studios build on each other with **parts**: reusable pieces of games, apps, music and video that their owners choose to share or sell. A creature from one game, a level from
another, a bot brain from a third. Without parts you would have to come up with everything on your own.
The rules, in full in `node_modules/@homie-rocks/studio/parts/PARTS.md`:
1. Game and app lifting extracts a piece, **never the whole experience**. App components can also be lifted from `apps/<id>/`; music loops or tracks and video may be authored directly in `parts/<id>/`; their licence controls permitted use, including venue use.
2. A part can take **any form** that suits the piece: code, assets, data, a JSON description, a tuned config, a mix.
3. **Private until shared**: on purpose, with a licence (an SPDX identifier) and an attribution. A part records the
game and studio it came from.