Individual skill
game-mesh-voxel-conversion
Plan and implement conversions between game meshes, SDFs, voxels, images, contours, and smooth curves while preserving enough gameplay and rendering data. Use when repairing meshes, extracting meshes from fields, voxelizing geometry, contouring, denoising voxel data, generating LODs, or moving geometry between representations.
plugins/LVTD-LLC/skills/skills/game-mesh-voxel-conversion/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 9, 2026
- License
- Apache-2.0
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- game-dev,game-geometry,meshes,voxels,conversion Declared skill tag
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# Game Mesh Voxel Conversion
Use this skill when the game should do an operation in one representation and
ship or render the result in another. Make conversion an explicit workflow with
resolution, error, and attribute rules.
Primary source: Geometry for Programmers by Oleksandr Kaleniuk
(https://www.manning.com/books/geometry-for-programmers), transformed and
paraphrased, especially chapters 10-12. Additional sources: "Marching Cubes"
by Lorensen and Cline (https://dl.acm.org/doi/10.1145/37402.37422), and
"Dual Contouring of Hermite Data" by Ju, Losasso, Schaefer, and Warren
(https://dl.acm.org/doi/10.1145/566654.566586).
## Core Workflow