Individual skill

harms-check

Use when building anything USER-FACING (or with persuasion/retention/cancellation/consent/pricing flows, or that touches vulnerable people) to surface design-level harm the security/privacy/compliance gates miss: dark/deceptive patterns and foreseeable misuse. Assumes the product works as designed and asks who it could harm and whether it is Happier-negative. NUDGE, not a block.

plugins/mycelium/skills/harms-check/SKILL.md

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# Harms Check Skill

Design-time harm-to-users check — the safety-by-design lens the security/privacy/compliance gates structurally miss. Assumes the product works EXACTLY as designed. `/threat-model` (STRIDE) asks how an attacker breaks it; `/privacy-check` asks about personal data; neither asks: **who could this harm when it works as intended, and how could a legitimate feature be misused?**

This is the design-time front-end of the BVSSH **Happier** dimension: a manipulative or harmful design is Happier-negative by definition, and this gate catches it before `/bvssh-check` would only measure it post-hoc.

## When to run (JiT — conditional, NOT universal)

Fires only when the product-shape warrants it:
- **User-facing** product/feature (real people use it), OR
- has **persuasion / retention / conversion / cancellation / consent / pricing** flows (the dark-pattern surface), OR
- **touches vulnerable people** (children, patients, financially- or otherwise at-risk).

If none apply (internal dev tooling, a library, a build script), **SKIP — say so and move on.** This is a NUDGE, never a hard block.