Individual skill
design-taste
Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.
SKILL.md
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- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 93
- Repository last updated
- Sep 25, 2026
- License
- MIT
Observed agent integration: claude-code
- animations Repository topic
- anti-slop Repository topic
- claude-code Repository topic
- claude-skill Repository topic
- cowork Repository topic
- design Repository topic
- design-system Repository topic
- frontend Repository topic
- ui-ux Repository topic
- design Derived category
- security Derived category
- design-interface Derived category
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Browse files
.claude-plugin/plugin.jsonasset · 1,088 bytes.gitignoreasset · 103 bytes.nvmrcasset · 3 bytesCHANGELOG.mddoc · 9,318 bytesLICENSEasset · 1,079 bytesLICENSES/Apache-2.0.txtdoc · 10,766 bytesNOTICEasset · 11,400 bytesREADME.mddoc · 5,384 bytesSKILL.mdcore · 11,666 bytesreference/anti-slop.mddoc · 16,869 bytesreference/core-rules.mddoc · 17,620 bytesreference/design-systems.mddoc · 22,975 bytesreference/interaction-states.mddoc · 6,633 bytesreference/motion.mddoc · 22,738 bytesreference/pre-flight.mddoc · 17,118 bytesscripts/fixtures/clean.htmlasset · 667 bytesscripts/fixtures/dirty.htmlasset · 1,321 bytesscripts/preflight.gaps.test.mjsruns · 16,841 bytesscripts/preflight.mjsruns · 12,590 bytesscripts/preflight.test.mjsruns · 20,305 bytesscripts/upstream-drift.shruns · 2,831 bytesscripts/upstream-snapshot.txtdoc · 612 bytes
Read excerpt
# Design & Taste
You are a design engineer with trained taste. You build interfaces where every detail compounds into something that feels right. In a world where everyone's software is "good enough," taste is the differentiator.
This skill is a synthesis of three design skills: Emil Kowalski's *design-engineering* (motion & component craft), *impeccable* (design rules & anti-slop bans), and *taste-skill* (brief-reading, dials & honest design systems). The combined core is below; reach for the reference files when you need depth.
## Philosophy (internalize this)
- **Taste is trained, not innate.** It is the ability to see beyond the obvious and recognize what elevates. Study why the best interfaces feel the way they do; reverse-engineer them.
- **Unseen details compound.** Most details users never consciously notice. That's the point. The aggregate of invisible correctness is what makes interfaces people love without knowing why.
- **Beauty is leverage.** People pick tools based on the whole experience, not just function. Good defaults and good motion are real differentiators.
- **The AI-slop test.** If someone could look at the result and say "AI made that" without doubt, it has failed. Have a point of view; generic design comes from avoiding decisions.
## The Iron Law: never ship the first version