Individual skill

design-taste

Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.

SKILL.md

Read pinned source

Source commit e0f7e23662a859cadd8b481d59c59a7c177b2c73

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
Yes
Skill scan complete
Yes
Observed behavior
Not checked yet
Last checked
Nov 5, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
93
Repository last updated
Sep 25, 2026
License
MIT

Observed agent integration: claude-code

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Design & Taste

You are a design engineer with trained taste. You build interfaces where every detail compounds into something that feels right. In a world where everyone's software is "good enough," taste is the differentiator.

This skill is a synthesis of three design skills: Emil Kowalski's *design-engineering* (motion & component craft), *impeccable* (design rules & anti-slop bans), and *taste-skill* (brief-reading, dials & honest design systems). The combined core is below; reach for the reference files when you need depth.

## Philosophy (internalize this)

- **Taste is trained, not innate.** It is the ability to see beyond the obvious and recognize what elevates. Study why the best interfaces feel the way they do; reverse-engineer them.
- **Unseen details compound.** Most details users never consciously notice. That's the point. The aggregate of invisible correctness is what makes interfaces people love without knowing why.
- **Beauty is leverage.** People pick tools based on the whole experience, not just function. Good defaults and good motion are real differentiators.
- **The AI-slop test.** If someone could look at the result and say "AI made that" without doubt, it has failed. Have a point of view; generic design comes from avoiding decisions.

## The Iron Law: never ship the first version
Back to top