Individual skill
remotion-interactivity
Structure Remotion markup for interactivity
skills/remotion-interactivity/SKILL.md
Source commit a6603bf9fa9acd6bf9c7cc2fa6273ad3faa1c3b6
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 11, 2026
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Repository context
- Repository stars (not skill ratings)
- 993
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-skills Repository topic
- workflows Repository topic
- skills Repository topic
- anthropic-skills Repository topic
- planning Repository topic
- superpowers Repository topic
- context-engineering Repository topic
- ui-ux-design Repository topic
- ai-agents Repository topic
- claude-code Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 13,703 bytesSKILL.mdcore · 13,703 bytesagents/openai.yamlasset · 320 bytesassets/remotion-icon.pngasset · 1,286 bytesassets/remotion-icon.svgasset · 1,303 bytesinline-effects.mddoc · 993 bytestimeline-structure.mddoc · 6,929 bytes
Read excerpt
Studio edits the JSX nodes that create timeline items. Structure the code around
what the user should be able to select, move, trim, or style independently.
Keep editable values inline on each instance.
Before writing a scene or refactoring its layers, read
[editable timeline structure](timeline-structure.md). It covers editing units,
tracks, shared timing, plain layout containers, and a complete component-to-root
example. For a timeline built from footage, also read
editable video timelines.
Use connected compositions when
a scene or reusable group needs its own timeline. Validate both its standalone
view and the full parent timeline; a connection alone does not guarantee fewer
visible rows.