Individual skill
remotion-maps
Remotion Map animation knowledge
skills/remotion-maps/SKILL.md
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SKILL.mdcore · 1,030 bytesagents/openai.yamlasset · 293 bytesassets/remotion-icon.pngasset · 1,286 bytesassets/remotion-icon.svgasset · 1,303 bytestechniques/cesium/TECHNIQUE.mddoc · 3,909 bytestechniques/cesium/assets/CesiumFlythrough.tsxruns · 8,912 bytestechniques/cesium/assets/cesium-path.jsonasset · 12,329 bytestechniques/cesium/assets/city-path.jsonasset · 223 bytestechniques/cesium/assets/example-Root.tsxruns · 923 bytestechniques/cesium/assets/flight-path.tsruns · 1,240 bytestechniques/cesium/assets/sample-river.geojsonasset · 6,409 bytestechniques/cesium/references/3d-data-sources.mddoc · 1,451 bytestechniques/cesium/references/3d-flyover-architecture.mddoc · 7,887 bytestechniques/cesium/references/3d-troubleshooting.mddoc · 6,741 bytestechniques/cesium/scripts/prep-cesium-path.mjsruns · 5,561 bytestechniques/mapbox/TECHNIQUE.mddoc · 13,128 bytestechniques/mapbox/references/render-stability.mddoc · 3,639 bytestechniques/maplibre/TECHNIQUE.mddoc · 13,843 bytestechniques/maplibre/references/render-stability.mddoc · 3,639 bytestechniques/maptiler/TECHNIQUE.mddoc · 4,518 bytestechniques/maptiler/assets/CountryLabel.tsxruns · 1,849 bytestechniques/maptiler/assets/MapTilerVectorElement.tsruns · 2,183 bytestechniques/maptiler/assets/RiverReveal.tsxruns · 10,830 bytestechniques/maptiler/assets/example-Root.tsxruns · 1,039 bytestechniques/maptiler/assets/sample-data/country-meta.jsonasset · 333,134 bytestechniques/maptiler/assets/sample-data/yarlung-flow.jsonasset · 13,082 bytestechniques/maptiler/assets/tokens.tsruns · 1,256 bytestechniques/maptiler/references/map-data-sources.mddoc · 4,798 bytestechniques/maptiler/references/map-explainer-architecture.mddoc · 6,871 bytestechniques/maptiler/references/map-geo-prep.mddoc · 4,098 bytestechniques/maptiler/references/render-stability.mddoc · 3,639 bytestechniques/maptiler/scripts/prep-geo.mjsruns · 7,553 bytestechniques/static-map/TECHNIQUE.mddoc · 1,062 bytes
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# Remotion Maps
Choose exactly one technique from the intended shot, then load only that technique's `TECHNIQUE.md`.
Every technique directory is self-contained and may be removed without breaking the others.
## [Static map](techniques/static-map/TECHNIQUE.md)
- Requires you grab a satellite image and mount it in a `<Img>` tag, and animate on top
## [Mapbox](techniques/mapbox/TECHNIQUE.md)
- Requires a Mapbox key
- Nicer styles by default
- Map can display a round globe when zoomed out