Individual skill

create-video-seedance-2-fal

Generate a single 4-15s vertical video clip with ByteDance Seedance 2.0 reference-to-video via fal.ai, for shots with no realistic face (a product hero, a product in motion, an empty set). Multi-image reference (product + setting), ambient audio, internal multi-cut handling within one render, 720p by default. Routes through the GooseWorks FAL proxy (charged to your GooseWorks credits). Seedance refuses photoreal faces, so talking heads and creators go to creator-h3 / video-h3max.

skills/video/create-video-seedance-2-fal/SKILL.md

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> **Superseded** in the video kit by the video-seedance-2 part (1.3.0, 720p by default; scripted lines use creator-h3). This atom still runs, unchanged, for skills outside the kit.

# create-video-seedance-2-fal

> ⚠<U+FE0F> **REQUIRED PREFLIGHT (2026-06-04): every Seedance prompt that names a branded product MUST be paired with a real reference image of that exact product** as one of the `--image-ref` inputs. Text-only product description without a ref invites Seedance to invent geometry that does not match the real SKU. If none exists, take one from the brand's assets, existing ads or product page; clean an occluded one with a gpt-image-2 edit first.

## Purpose

Wraps the FAL endpoint `bytedance/seedance-2.0/reference-to-video`. Pass 1-N image references (product + optional empty setting, **never a photoreal face**) + a structured prompt → get back a 4-15s clip with ambient audio, at 720p by default.

**Seedance refuses photoreal faces, whatever model made them** (a fresh Seedream v5 Pro face too, 2026-09-29), and a refused submit still bills. Talking heads and any shot with a realistic face go to `creator-h3` / `video-h3max` (H3). In a GooseWorks custom video Seedance always needs the customer's new yes to its price, saved in the approved review; send that call's `--query` (below).

Seedance 2.0 renders **multiple internal cuts within a single 15s call** when the prompt specifies sub-scene structure (e.g. WIDE HOOK / PRODUCT HERO / SIDESTEP / REACTION). This is the architectural win over the older NB2 + i2v multi-keyframe approach — fewer calls, native lip-sync, no Soul ID required.
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