Individual skill

render-cgi-sizzle

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + a CGI studio with rim-light + placeholder burst shapes; studio look and phone finish come from the recipe choices) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, any faces in it, and the wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO, music) are separate capabilities; this ships the config + PIPELINE + FREE assembly and the recipe orchestrates the spend. Use for the cgi-app-sizzle video format.

skills/video/render-cgi-sizzle/SKILL.md

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# render-cgi-sizzle

Assembles the **3D-CGI app sizzle** video format: a phone floats in a CGI studio while five
or six app features demo one per beat — each beat bursts REAL App Store UI elements out of
the phone in 3D with rim-light + bokeh, then everything collapses back into the screen at a
value-prop climax + a brand end card over a music bed. It reads as an Apple-keynote product
film, not UGC and not a physical-product shoot.

The worked example (`scripts/config.example.json`) is the fictional trail-map app Trailvane: a gold phone in a
smoky-black studio with an amaranth rim-light, an "Eryn" keynote-cadence VO, a premium-tech
piano/synth bed, and an "Every trail worth walking. One app." climax. Those are **one example**, not defaults.

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