Individual skill

render-food-product-sizzle

Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.

skills/video/render-food-product-sizzle/SKILL.md

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Nov 6, 2026
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# render-food-product-sizzle

Assemble a **food-product sizzle** ad from a config: a wordless macro-tabletop photorealistic sizzle
for a physical food / CPG product — tactile tabletop photography in ONE look pack (setting + light
chosen per brand; the demo's is a warm tungsten pantry), ~4 dynamic macro scenes (hands tearing, a flat lay, a partial-face bite, a box / pack
hero) flowing into a static end card, carried by a non-diegetic instrumental music bed + a few diegetic
SFX with NO voiceover. This capability is the **FREE, deterministic assembly** — normalized concat,
the anti-AI grain pass, the audio (music bed + SFX) composite, the PIL end card, and the optional
serif stat-callout pills.

`scripts/config.example.json` is the worked example (Fernhollow Cacao "Dark Bar Sizzle", ~14s
1080×1920 9:16, ~4 macro scenes + a static end card); `scripts/PIPELINE.md` maps every config block
to its source step and `scripts/README.md` documents the free assembly.
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