Individual skill
semantic-micro-interactions
Define bounded interface feedback from a real state transition, including accessible visual motion, reduced-motion and input-equivalent behavior, and an optional semantic sound hook without owning audio playback. Use when a control, gesture, validation, progress state, or completion needs meaningful feedback rather than decorative animation. Triggers on micro-interaction, interaction motion, button feedback, state transition, drag settle, satisfying interaction, reduced motion, hover feedback, completion animation, semantic motion.
humane/skills/semantic-micro-interactions/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Oct 15, 2026
- License
- MIT
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SKILL.mdcore · 5,472 bytesagents/openai.yamlasset · 286 bytesreferences/contract.mddoc · 2,762 bytesreferences/patterns.mddoc · 2,599 bytesscripts/validate_map.pyruns · 4,063 bytestemplates/interaction-map.jsonasset · 1,083 bytes
Read excerpt
# Semantic Micro-interactions
**Announce at start:** "I'm using the humane:semantic-micro-interactions skill to make state changes feel clear without making motion carry the meaning."
A micro-interaction is a bounded response to a meaningful state transition. Start
with what changed and what the person needs to understand; motion, highlight,
status text, haptics, and sound are possible channels after that decision. An
effect with no state change or orientation job is decoration and does not belong
in the interaction map.
## Quick reference
| Need | Read |
| --- | --- |