Individual skill
pixijs-2d
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
plugins/bundles/extended-3d-scroll/skills/pixijs-2d/SKILL.md
Source commit 1da73febff0c3e1dfefc07f8a5ef8f7d1dfdb6cd
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
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- Skill scan complete
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,326
- Repository last updated
- Nov 20, 2025
- License
- MIT
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- design Derived category
- design-interface Derived category
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SKILL.mdcore · 21,108 bytesassets/examples/README.mddoc · 94,824 bytesassets/starter_pixijs/README.mddoc · 11,182 bytesassets/starter_pixijs/index.htmlasset · 1,286 bytesassets/starter_pixijs/main.jsruns · 4,278 bytesassets/starter_pixijs/styles.cssasset · 3,054 bytesreferences/api_reference.mddoc · 27,335 bytesreferences/filters_effects.mddoc · 19,346 bytesreferences/performance_guide.mddoc · 23,181 bytesscripts/particle_builder.pyruns · 28,371 bytesscripts/sprite_generator.pyruns · 25,223 bytes
Read excerpt
# PixiJS 2D Rendering Skill
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.
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## When to Use This Skill
Trigger this skill when you encounter:
- "Create 2D particle effects" or "animated particles"
- "2D sprite animation" or "sprite sheet handling"
- "Interactive canvas graphics" or "2D game"
- "UI overlays on 3D scenes" or "HUD layer"
- "Draw shapes programmatically" or "vector graphics API"