Individual skill
aframe-webxr
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
plugins/individual/aframe-webxr/skills/aframe-webxr/SKILL.md
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SKILL.mdcore · 27,341 bytesSKILL.mdcore · 27,341 bytesassets/examples/README.mddoc · 24,709 bytesassets/starter_aframe/README.mddoc · 5,961 bytesassets/starter_aframe/index.htmlasset · 2,692 bytesassets/starter_aframe/main.jsruns · 2,309 bytesassets/starter_aframe/style.cssasset · 865 bytesreferences/api_reference.mddoc · 26,551 bytesreferences/components_library.mddoc · 17,326 bytesreferences/webxr_guide.mddoc · 23,138 bytesscripts/component_builder.pyruns · 23,223 bytesscripts/scene_generator.pyruns · 26,499 bytes
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# A-Frame WebXR Skill
## When to Use This Skill
- Build VR/AR experiences with minimal JavaScript
- Create cross-platform WebXR applications (desktop, mobile, headset)
- Prototype 3D scenes quickly with HTML primitives
- Implement VR controller interactions
- Add 3D content to web pages declaratively
- Build 360° image/video experiences
- Develop AR experiences with hit testing
## Core Concepts
### 1. Entity-Component-System (ECS)