Individual skill

pixijs-2d

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

.factory/skills/pixijs-2d/SKILL.md

Read pinned source

Source commit 1da73febff0c3e1dfefc07f8a5ef8f7d1dfdb6cd

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 10, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
1,326
Repository last updated
Nov 20, 2025
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# PixiJS 2D Rendering Skill

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.

---

## When to Use This Skill

Trigger this skill when you encounter:
- "Create 2D particle effects" or "animated particles"
- "2D sprite animation" or "sprite sheet handling"
- "Interactive canvas graphics" or "2D game"
- "UI overlays on 3D scenes" or "HUD layer"
- "Draw shapes programmatically" or "vector graphics API"
Back to top