Individual skill
pre-bounty
Map a bug-bounty scope and rank targets by payout, crowding, and freshness. Use to size up a program or decide where to hunt before committing time.
skills/hunter-utils/pre-bounty/SKILL.md
Source commit 0c1bc93fd5124e7a862d61c1b434f32ba8790e3a
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- Yes
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- Not checked yet
- Last checked
- Nov 5, 2026
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Repository context
- Repository stars (not skill ratings)
- 153
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-security Repository topic
- ai-skills Repository topic
- security-skills Repository topic
- dynamic-workflow Repository topic
- engineering Derived category
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SKILL.mdcore · 8,471 bytesSKILL.mdcore · 8,471 bytesreferences/sankey.mddoc · 9,174 bytesreferences/scoring.mddoc · 4,014 bytesreferences/sourcing.mddoc · 3,632 bytes
Read excerpt
# Pre-bounty: scope recon & target prioritization
## The core thesis
Most hunters converge on whatever is cheapest to start testing. That means the
crowd is an artifact of the **setup barrier**, not of where the bugs are. So the
edge is systematic: rank the scope by
> **opportunity ≈ (payout ceiling × freshness) ÷ crowd**, with **setup difficulty
> acting as a moat** - a hard-to-reproduce environment keeps competitors out, so
> it is a *positive* when paired with a high ceiling.
The whole skill exists to compute that ranking from real program data and show it
in a way the user can act on. A high max-payout asset that is trivial to set up