Individual skill
critique
Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
templates/skills/impeccable/critique/SKILL.md
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SKILL.mdcore · 11,174 bytesreference/cognitive-load.mddoc · 4,826 bytesreference/heuristics-scoring.mddoc · 8,934 bytesreference/personas.mddoc · 7,138 bytes
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## MANDATORY PREPARATION
Invoke /frontend-design — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: what the interface is trying to accomplish.
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Conduct a holistic design critique, evaluating whether the interface actually works — not just technically, but as a designed experience. Think like a design director giving feedback.
## Phase 1: Design Critique
Evaluate the interface across these dimensions:
### 1. AI Slop Detection (CRITICAL)