Individual skill
godot
Use when writing, reviewing, or debugging Godot 4.x games in GDScript or C# — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D movement, GUT/gdUnit4 — or porting Godot 3 APIs to 4. NOT Unity/Unreal (that is `unity`/`unreal`), NOT `.gdshader` code (`gamedev-shaders`), NOT GDExtension C++ tooling (`cpp`).
skills/godot/SKILL.md
Source commit d9d6bb338f66cc1e23998585e580a0ea45bbcb82
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- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 573
- Repository last updated
- Nov 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- agentic-ai Repository topic
- ai-agents Repository topic
- ai-coding Repository topic
- claude-code Repository topic
- cli Repository topic
- cline Repository topic
- codex Repository topic
- coding-assistant Repository topic
- cursor Repository topic
- godot Declared skill tag
- gdscript Declared skill tag
- game-dev Declared skill tag
- csharp Declared skill tag
- godot4 Declared skill tag
- writing Derived category
- testing Derived category
Files and excerpt
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Browse files
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Read excerpt
# Godot 4.x (GDScript + C#)
Build 2D and 3D the way the engine is designed: scenes as reusable units, composition over deep node
trees, signals for decoupling, static typing for speed and safety. GDScript (typed) is primary; C#
parity snippets sit beside it.
## Version contract — read first
**This is Godot 4.x. Never emit Godot 3 APIs.** Godot 4 renamed core nodes, moved annotations
behind `@`, replaced `yield` with `await`, and switched signal/file/tween APIs. A Godot 3 snippet
will not even parse in 4.x. Before writing or accepting any line, check it against this ban-list:
| Never (Godot 3) | Always (Godot 4.x) |
| --- | --- |