Individual skill
seedance-motion
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
skills/seedance-motion/SKILL.md
Source commit 4668457e560eee06e95d7fcfdf441c8c0bba802e
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- 8,152
- Repository last updated
- Oct 3, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- motion Declared skill tag
- choreography Declared skill tag
- physics Declared skill tag
- seedance-20 Declared skill tag
- engineering Derived category
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SKILL.mdcore · 5,326 bytes
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# seedance-motion
Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load [reference-workflow](../../references/reference-workflow.md) for video-motion references, [shot-list-continuity](../../references/shot-list-continuity.md) for action handoffs across shots, [examples-by-mode](../../references/examples-by-mode.md) for safe edit, extend, and R2V patterns, and [directing-engine](../../references/directing-engine.md) when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.
## Intent
Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
## Motion Contract