Individual skill
seedance-camera
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
skills/seedance-camera/SKILL.md
Source commit 4668457e560eee06e95d7fcfdf441c8c0bba802e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 8,120
- Repository last updated
- Oct 3, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- camera Declared skill tag
- cinematography Declared skill tag
- seedance-20 Declared skill tag
- engineering Derived category
Files and excerpt
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Read excerpt
# seedance-camera
Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.
Load [quick-ref](../../references/quick-ref.md) for prompt assembly, [cinematography-shot-language](../../references/cinematography-shot-language.md) for professional shot contracts, [directing-engine](../../references/directing-engine.md) to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and [vocab/zh](../../references/vocab/zh.md) or [vocab/ru](../../references/vocab/ru.md) when camera wording must be multilingual.
## Intent
When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.
## Camera Contract