Individual skill

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

skills/seedance-camera/SKILL.md

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# seedance-camera

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.

Load [quick-ref](../../references/quick-ref.md) for prompt assembly, [cinematography-shot-language](../../references/cinematography-shot-language.md) for professional shot contracts, [directing-engine](../../references/directing-engine.md) to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and [vocab/zh](../../references/vocab/zh.md) or [vocab/ru](../../references/vocab/ru.md) when camera wording must be multilingual.

## Intent

When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.

## Camera Contract
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