Individual skill
seedance-audio
This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.
skills/seedance-audio/SKILL.md
Source commit 4668457e560eee06e95d7fcfdf441c8c0bba802e
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 8,133
- Repository last updated
- Oct 3, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- audio Declared skill tag
- lip-sync Declared skill tag
- dialogue Declared skill tag
- seedance-20 Declared skill tag
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 5,372 bytes
Read excerpt
# seedance-audio
Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.
Load [audio-guide](../../references/audio-guide.md) for the audio evidence boundary, dialogue timing, supported voice-reference options, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load [audio-post-delivery](../../references/audio-post-delivery.md) when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.
## Intent
Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.
## Core Rules