Individual skill

seedance-audio

This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.

skills/seedance-audio/SKILL.md

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Last checked
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Oct 3, 2026
License
MIT

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# seedance-audio

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.

Load [audio-guide](../../references/audio-guide.md) for the audio evidence boundary, dialogue timing, supported voice-reference options, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load [audio-post-delivery](../../references/audio-post-delivery.md) when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.

## Intent

Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.

## Core Rules
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